Rcpp Version 1.0.9
RcppGibbs/timeRNGs.R

Illustration of speed differences between Nornal and Uniform RNG draws from R and GSL

suppressMessages(library(Rcpp))
suppressMessages(library(inline))
suppressMessages(library(rbenchmark))
## NOTE: Within this section, the new way to compile Rcpp code inline has been
## written. Please use the code next as a template for your own project, and
## do NOT use the old code below
cppFunction('
NumericVector rcppGamma(NumericVector x){
int n = x.size();
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = R::rgamma(3.0, 1.0/(y*y+4));
}
// Return to R
return x;
}')
## This approach is a bit sloppy. Generally, you will want to use
## sourceCpp() if there are additional includes that are required.
cppFunction('
NumericVector gslGamma(NumericVector x){
int n = x.size();
gsl_rng *r = gsl_rng_alloc(gsl_rng_mt19937);
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = gsl_ran_gamma(r,3.0,1.0/(y*y+4));
}
gsl_rng_free(r);
// Return to R
return x;
}', includes = '#include <gsl/gsl_rng.h>
#include <gsl/gsl_randist.h>',
depends = "RcppGSL")
cppFunction('
NumericVector rcppNormal(NumericVector x){
int n = x.size();
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = R::rnorm(1.0/(y+1),1.0/sqrt(2*y+2));
}
// Return to R
return x;
}')
## Here we demonstrate the use of sourceCpp() to show the continuity
## of the code artifact.
sourceCpp(code = '
#include <RcppGSL.h>
#include <gsl/gsl_rng.h>
#include <gsl/gsl_randist.h>
using namespace Rcpp;
// [[Rcpp::depends("RcppGSL")]]
// [[Rcpp::export]]
NumericVector gslNormal(NumericVector x){
int n = x.size();
gsl_rng *r = gsl_rng_alloc(gsl_rng_mt19937);
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = 1.0/(y+1)+gsl_ran_gaussian(r,1.0/sqrt(2*y+2));
}
gsl_rng_free(r);
// Return to R
return x;
}')
x <- rep(NA, 1e6)
res <- benchmark(rcppGamma(x),
gslGamma(x),
rcppNormal(x),
gslNormal(x),
columns=c("test", "replications", "elapsed", "relative", "user.self", "sys.self"),
order="relative",
replications=20)
print(res)
##
##
## Old code below. Do not use in new projects, it is here solely for comparison
##
##
## NOTE: This is the old way to compile Rcpp code inline.
## The code here has left as a historical artifact and tribute to the old way.
## Please use the code under the "new" inline compilation section.
rcppGamma_old <- cxxfunction(signature(xs="numeric"), plugin="Rcpp", body='
NumericVector x(xs);
int n = x.size();
RNGScope scope; // Initialize Random number generator. Not needed when Attributes used.
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = ::Rf_rgamma(3.0, 1.0/(y*y+4));
}
// Return to R
return x;
')
gslGamma_old <- cxxfunction(signature(xs="numeric"), plugin="RcppGSL",
include='#include <gsl/gsl_rng.h>
#include <gsl/gsl_randist.h>',
body='
NumericVector x(xs);
int n = x.size();
gsl_rng *r = gsl_rng_alloc(gsl_rng_mt19937);
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = gsl_ran_gamma(r,3.0,1.0/(y*y+4));
}
gsl_rng_free(r);
// Return to R
return x;
')
rcppNormal_old <- cxxfunction(signature(xs="numeric"), plugin="Rcpp", body='
NumericVector x(xs);
int n = x.size();
RNGScope scope; // Initialize Random number generator. Not needed when Attributes used.
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = ::Rf_rnorm(1.0/(y+1),1.0/sqrt(2*y+2));
}
// Return to R
return x;
')
gslNormal_old <- cxxfunction(signature(xs="numeric"), plugin="RcppGSL",
include='#include <gsl/gsl_rng.h>
#include <gsl/gsl_randist.h>',
body='
NumericVector x(xs);
int n = x.size();
gsl_rng *r = gsl_rng_alloc(gsl_rng_mt19937);
const double y = 1.234;
for (int i=0; i<n; i++) {
x[i] = 1.0/(y+1)+gsl_ran_gaussian(r,1.0/sqrt(2*y+2));
}
gsl_rng_free(r);
// Return to R
return x;
')